Comparative Investigation of Activity Rendering Utilizing Eevee, Cycles, and Radeon ProRender Procedures in Blender Applications
DOI:
https://doi.org/10.62951/ijies.v2i1.147Keywords:
Rendering, Eevee, Cycles, Radeon ProRender, BlenderAbstract
The development of mixed-media technology has produced a variety of high-quality 3D animation techniques. This study examines the performance of three rendering techniques—Eevee, Cycles, and Radeon ProRender—based on rendering speed, visual quality, and memory efficiency. Tiga show 3D is rendered using the aforementioned ketiga technique and is compared in terms of speed, record size, bayangan, cahaya effect, and warning ketetapan. As a result, Eevee is unggul in kecepatan, while Cycles has the best visual quality, albeit being more lambat. Radeon ProRender provides impressive results, but it also excels in bayangan quality and cahaya effect. The use of Blender is recommended based on memory efficiency, graphic quality, or speed priorities.
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