Digital Innovations in Petanque Sport: A Study on the Perceived Benefits and Barriers of Using an Android-Based Application
DOI:
https://doi.org/10.62951/ijcts.v2i2.231Keywords:
Android Application, Digital Innovation, Performance AnalysisPetanque, Sports TechnologyAbstract
The rapid evolution of digital technology has significantly impacted various sports, including niche ones like petanque. This study explores the perceived benefits and barriers of using an Android-based application for scoring and statistics management in petanque, a sport gaining popularity in Indonesia. Traditionally, performance assessment in petanque relied on manual, paper-based methods, prone to inaccuracies and inefficiencies. An Android app, Petanque Match Statistics, was developed to address these challenges, offering real-time data accuracy, improved workflow, and enhanced performance analysis. This study employed a quantitative approach, surveying 50 participants (35 players and 15 coaches) in Surabaya, Indonesia, to assess their impressions of the app's usability, accuracy, efficiency, and overall satisfaction. Results indicated high ratings across all parameters, with no significant differences between players and coaches. The app was commended for its intuitive design, reliability, and time-saving efficiency. Findings highlight the potential of digital solutions to modernise petanque match administration, enhance strategic decision-making, and improve the user experience. The study underscores the importance of user-centred design in facilitating the adoption of digital advancements in sports, offering valuable insights for future developments in petanque and other emerging sports.
References
Aripradono, H. W. (2021). Analisis Technology Readiness and Acceptance Model (TRAM) Pada Penggunaan Sport Wearable Technology. Teknika, 10(1). https://doi.org/10.34148/teknika.v10i1.330
Cossich, V. R. A., Carlgren, D., Holash, R. J., & Katz, L. (2023). Technological breakthroughs in sport: Current practice and future potential of artificial intelligence, virtual reality, augmented reality, and modern data visualization in performance analysis. Applied Sciences (Switzerland), 13(23). https://doi.org/10.3390/app132312965
Fauzi, A. (2020). Aplikasi Pengenalan Ragam Cabang Olahraga Berbasis Android. Jurnal Riset Dan Aplikasi Mahasiswa Informatika (JRAMI), 1(01). https://doi.org/10.30998/jrami.v1i01.171
Goes, F. R., Kempe, M., Meerhoff, L. A., & Lemmink, K. A. P. M. (2019). Not every pass can be an assist: A data-driven model to measure pass effectiveness in professional soccer matches. Big Data, 7(1). https://doi.org/10.1089/big.2018.0067
Gracia Sinaga, F. S., & I. (2019). Analysis biomechanics pointing dan shooting petanque pada atlet TC PON XX PAPUA. Sains Olahraga: Jurnal Ilmiah Ilmu Keolahragaan, 3(2). https://doi.org/10.24114/so.v3i2.15196
Hidayah, T., Pratama, R. S., Nasuka, Rahayu, S., Budiono, I., Sugiharto, Nadzalan, A. M., Hafidz, A., Purwoto, S. P., & Nurrachmad, L. (2024). Do petanque sports athletes in Jawa Tengah need Android-based applications for training program implementation? Retos, 53. https://doi.org/10.47197/retos.v53.102289
Isdarianti, N. L., Jafar, M., Masri, M., & Wiyanto, A. (2023). Evaluasi kemampuan shooting cabang olahraga petanque pada atlet Rampagoe Petanque Club USK tahun 2022. Journal of Physical Activity and Sports (JPAS), 3(3). https://doi.org/10.53869/jpas.v3i3.184
Ismatullaev, U. V. U., & Kim, S. H. (2024). Review of the factors affecting acceptance of AI-infused systems. Human Factors, 66(1). https://doi.org/10.1177/00187208211064707
Liu, G. (2022). Physical education resource information management system based on big data artificial intelligence. Mobile Information Systems, 2022. https://doi.org/10.1155/2022/3719870
Nasution, F. A., Nasrulloh, A., & Pambagyo, D. (2023). Evaluation of petanque sports achievement development for the special region of Yogyakarta. International Jour nal of Physical Education, Sports and Health, 10(1). https://doi.org/10.22271/kheljournal.2023.v10.i1c.2770
Permadi, A. G., & Lubis, M. R. (2022). Penggunaan video feedback (VFB) untuk meningkatkan kemampuan shooting petanque. Empiricism Journal, 3(1). https://doi.org/10.36312/ej.v3i1.722
Pratiwi, W. C., Solihat, M., Pratama, R. S., & Kusumawardhana, B. (2024). Efektifitas media komunikasi atlet dan pelatih olahraga petanque menggunakan aplikasi sports training program monitor berbasis Android. Jendela Olahraga, 9(1). https://doi.org/10.26877/jo.v9i1.17456
Putra, R. A., Rasyono, & Decheline, G. (2022). Evaluasi manajemen pengurus provinsi federasi olahraga petanque Indonesia (FOPI) Jambi dalam pencapaian prestasi olahraga di Provinsi Jambi tahun 2015-2019. Jurnal Pion, 2(1).
Shibkova, D. Z., Baiguzhin, P. A., Erlikh, V. V., Batueva, A. E., & Sabiryanova, E. S. (2020). Selection and biomedical support for gifted children simultaneously involved in education and sports. Science for Education Today, 10(5). https://doi.org/10.15293/2658-6762.2005.11
Singh, M., & Jain, N. (2015). Design and validation of Android-based wireless integrated device for ubiquitous health monitoring. Wireless Personal Communications, 84(4). https://doi.org/10.1007/s11277-015-2792-5
Vleugels, J., Veelaert, L., Peeters, T., Huysmans, T., Danckaers, F., & Verwulgen, S. (2022). Predicting user’s measurements without manual measuring: A case on sports garment applications. Applied Sciences (Switzerland), 12(19). https://doi.org/10.3390/app121910158
Wang, X., & Liu, Z. (2022). Three-dimensional reconstruction of national traditional sports cultural heritage based on feature clustering and artificial intelligence. Computational Intelligence and Neuroscience, 2022. https://doi.org/10.1155/2022/8159045
Zhang, Y., & Zhao, J. (2023). Integrating the Internet of Things and computer-aided technology with the construction of a sports training evaluation system. Computer-Aided Design and Applications, 20(S2). https://doi.org/10.14733/cadaps.2023.S2.89-98
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 International Journal of Computer Technology and Science

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.